# of sprite sets: 5
# of Sprites in set 0: 4
Sprite 0 file: 1
xoff in file: 98 yoff in file: 15
Width: 16 Height: 16
Num of objects: 128
Object ID: 26
# of Zones: 1
Zone Entry: FF
Description: Monitor
Num Bitfields: 1
BitField 0: 00001111
Desc 0: Blank
DefaultParam: 0
0 | - | Undefined |
1 | - | Undefined |
DefaultFlag: 0
0 | - | Normal |
1 | - | Backward |
2 | - | Upside-down |
3 | - | Backward and Upside-down |
DefaultDir: 0
0 | - | The Object will reset whenever the player moves far enough away, regardless of whether or not it is capable of certain persistent states |
1 | - | Objects that have persistent states (such as destroyed enemies, collected items, etc) will not reset until the level is reset |
DefltRemember: 1
Num Dependants: 1
Dependant 0: 0
Num Types: 9
Val0: 0
XMin: -16 YMin: -16 XMax: 16 YMax: 16
# of Sprites: 1
Sprite 0 ID: 10 Set: 1
0 | - | Normal |
1 | - | Backward |
2 | - | Upside-down |
3 | - | Backward and Upside-down |
Direction: 0
xoff: -15 yoff: -15